resorcerer


125 Ways Resorcerer Is More Productive


1 Resorcerer never relies on knowledge of Macintosh Resource Manager private data structures. Resorcerer is a standard Mac application that relies on the Mac's Resource Manager to read and write resources to your file. It will remain compatible with any future changes to the Resource Manager.

3 Our product comes with a 500-page, well-written, illustrated 2-volume electronic manual. 100 pages alone explain how to edit dialogs; another 80 pages explain custom resources with templates. 5 Resorcerer has a visible, accumulating clipboard that makes cutting and pasting related resources easy and safe. You can even edit a resource's ID while it's in the clipboard 7 Resorcerer can search resources for text or hex strings, open the resources with their respective editors, and ask the editors to highlight the matching items or text for you. 9 Resorcerer uses its own internal 32-bit List Manager that lets you edit larger and more complex resources, including all your custom data structures. It can easily and quickly handle lists of many tens of thousands of data fields. 11 You can edit any file's data fork as just another resource, using all of Resorcerer's powerful tools, including templates. 13 Resorcerer supports the four core Apple events, plus a resource editing event so other tools can work easily with it. 15 Resorcerer can renumber groups of resources, as well as add, subtract, or copy any set of attribute bits to any group of resources - all in one fully undoable command. 17 You can design with your favorite paint program, and copy graphic resource data directly from the screen. 19 The Value Converter lets you view 32 bits in any of a dozen standard Mac formats (binary, hex, octal, dates, float, etc.). It hot-links to any hex editing selection for easy automatic conversion. 21 You can tell Resorcerer exactly what attributes and what ID a new resource will get, for any type you prefer. 23 The Dialog Editor completely supports the 'ictb' resource, Apple's recommended method of attaching custom colors and text styles to certain dialog items. 25 The Dialog Editor can create a starter C source code text file, that will run the dialog generically. Source code relies on no outside libraries, and includes its own dialog filter function. Adding a new dialog to an existing project is a snap. 27 Both the Dialog and the Menu Editor let you safely try out your Balloon Help, all without touching your resource file. 29 Resorcerer has a dedicated String List editor that can open very large lists, search, re-order, and print. Resorcerer's text editors use the Script Manager, and support preferred type styles. 31 Resorcerer comes with a dedicated template editor, and unique templates for many complex and important resource types, including all System 7 Balloon Help resources, all Installer 4.0 script resources, MacApp 3.0 'View' resources, Apple event scripting resources, QuickTime 'moov' resources, PowerPlant views, OCE templates, QuickDraw GX types, and many more. 33 Templates support non-standard default values for new data fields. Great for version numbers, non-zero data, etc. 35 Templates are extensible with their own code filters. Filters pre- and post-process resource data, so you can safely and easily edit custom resources with checksums, indexes, hash tables, private compression/encryption, or other types of constraints. 37 Resorcerer's integrated Hex/Code Editor flows hex data according to window size; has easy-to-use, non-modal searching; and lets you arrange the hex data into individual paragraphs. 39 Dedicated editors for many other standard resource types, such as bundles, cursors, anti-aliased icons, versions, etc.. 41 500 page manual and a 60-day Money-Back Guarantee.


Plus 84 More Reasons to Choose Resorcerer

You won't find these important custom resource template field types in ResEdit

1
Unsigned Byte = UBYT
2
Unsigned Word = UWRD
3
Unsigned Long = ULNG
4
Byte Bit (1 bit) = BBIT
5
Word Bit (1 bit) = WBIT
6
Long Bit (1 bit) = LBIT
7
Byte Bit Field (nn<=08) = BBnn
8
Word Bit Field (nn<=16) = WBnn
9
Long Bit Field (nn<=32) = LBnn
10
1-bit Byte Flags = BFLG
11
1-bit Word Flag = WFLG
12
1-bit Long Flag = LFLG
13
Resource ID = RSID
14
System Date and Time = DATE
15
Modification Date and Time = MDAT
16
Single Float (4 bytes) = REAL
17
Double Float (8 bytes) = DOUB
18
Extended Double (10 bytes) = EXTN
19
Extended 68881 (12 bytes) = XT96
20
THINK Universal Double (12 bytes) = UNIV
21
PowerPC Double Double = DBDB
22
Fixed Point = FIXD
23
Font Width Fixed Point = FWID
24
Fraction = FRAC
25
Small Fract = SFRC
26
Color Component = FXYZ
27
Point = PNT
28
Color RGB Triplet = COLR
29
Color Lookup Table = CLUT
30
3-digit Pascal String = Pnmm
31
3-digit Text = Tnmm
32
3-digit Filler = Fnmm
33
Byte Counted Hex String = BHEX
34
Word Counted Hex String = WHEX
35
Long Counted Hex String = LHEX
36
Byte Count+Size Hex = BSHX
37
Word Count+Size Hex = WSHX
38
Long Count+Size Hex = LSHX
39
Begin Byte Skip Offset = BSKP
40
Begin Word Skip Offset = WSKP
41
Begin Long Skip Offset = LSKP
42
Skip Offset End = SKPE
43
Byte Counted List = BCNT
44
Long Counted List = LCNT
45
Long 0-based Counted List = LZCT
46
Fixed Count List = FCNT
47
Divider with Comment = DVDR
48
Symbolic or Default Value = CASE
49
Switch Key Byte = KBYT
50
Switch Key Word = KWRD
51
Switch Key Long = KLNG
52
Switch Key Hex Byte = KHBT
53
Switch Key Hex Word = KHWD
54
Switch Key Hex Long = KHLG
55
Switch Key Character = KCHR
56
Switch Key Type Name = KTYP
57
Switch Key Resource ID = KRID
58
Keyed Item Begin = KEYB
59
Keyed Item End = KEYE
60
Skip Offset Sized List = LSTS
61
Skip Offset Sized Hex Dump = HEXS
62
Skip Offset Sized Text Dump = TXTS
63
Include This Recursive TMPL = SELF
64
680x0 Disassembled Code Dump = CODE
65
Pre- & Post-Process Data with Filters = FLTR
66
Language Code = LNGC
67
Region Code = RGNC
68
Script Code = SCPC
69
Insert Byte = +BYT
70
Delete Byte = -BYT
71
Insert Word = +WRD
72
Delete Word = -WRD
73
Insert Long = +LNG
74
Delete Long = -LNG
75
Insert C String = +CST
76
Delete C String = -CST
77
Insert Pascal String = +PST
78
Delete Pascal String = -PST
79
Insert Even Pascal String = +EST
80
Delete Even Pascal String = -EST
81
Insert Bytes = +nmm
82
Delete Bytes = -nmm
83
Align on Wide Boundary = AL08
84
Align on 16 Byte Boundary = AL16


home salesinfo ftp site
Home Page Ordering Free Demos